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There also aren’t that many rooms to buy, and they all look pretty much the same. This aspect of the game could have used more fleshing out, as the locations don’t seem to matter all that much. When you buy an upgrade for your guild, you’re given a card to drag to wherever you desire, building a new room. The gold allows you to expand your guild, attracting new classes and equipping them with better, well, equipment.Įverything is card-based. Their lives are worthless outside of the gold they bring to you and the dungeons they manage to clear out. The main idea is that you run a guild of dungeoneers. While it was originally created for PC, the game translates really well to mobile and touch screens. Even after breaks for a couple of walkthroughs, I didn’t forget about it and came back to finish it. Dungeoneering is a bit like a puzzle game in some some ways and I chipped away at it alongside the brain-melting Snakebird, as both can be played in small chunks.
![Guild of dungeoneering guide](https://kumkoniak.com/93.jpg)