![Line rider advanced](https://kumkoniak.com/119.png)
In spite of its simplicity, many complicated tracks have been created, which include loops and other stunts. The author has said that he prefers the description "toy" to "game", as there is no goal to accomplish, nor does it have an end. The game includes simulated physics, which means the track must be sufficiently smooth to prevent the character from falling off the sled. In Line Rider Advanced, with contact point visualization enabled, an orange line will show on the frame before the rider dismounts during editing, which indicates that the two constraints between the line are too far apart.The basic concept is to draw one or more lines with the mouse on which a boy (referred to as "Bosh" by the creator ) on a sled can ride after the player presses the "Play" button. If one constraint between two contact points is broken by being too far away during the constraint resolution physics step, the rider will dismount. This is also where friction is applied, which applies force in the opposite direction of travel along the line.Įach contact point is constrainted within a range of other contact points.
![line rider advanced line rider advanced](https://i.ytimg.com/vi/H3IeaNz128I/maxresdefault.jpg)
When its momentum faces downward relative to a line it triggers a collision event placing it on top of the line and applying momentum.
![line rider advanced line rider advanced](https://cdn.visordown.com/styles/v2_normal/s3/819217.jpg)
![line rider advanced line rider advanced](https://cdn.freeriderhd.com/free_rider_hd/tracks/prd/2/dd/480404/1200x1200-v12.png)
(Shoulder, butt, and 2nd peg being the highest up)Įach contact point has its own individual momentum. Pictured: a cannon forcing all contact points from left to right, but because all of the lines are horizontal and nearly maximum strength, an upward force of up to 80% of the cannon strength is applied to some of the contact points. This is one of the limits on high powered cannons, as the friction applied is perpendicular to the gravity well of a line, and different points have differing friction value. The default value is 0%, but the following points are different:įriction is applied on line collision, and is applied as an inverse force along the angle of the line based on how strong the line collision was. Each point has a friction value assigned to it.
![Line rider advanced](https://kumkoniak.com/119.png)